![]() These appear intermittently and soon disappear of their own accord if not destroyed by the player. There are also several other types of enemies: satellites, asteroids, and laser beam generators. If not destroyed by the player, the enemy ships gradually fly away one by one. They hover near the centre of the screen after completing their deployment pattern, and occasionally fly outwards and shoot at the player. They can shoot the player's ship or destroy it by contact. They appear either from the centre of the screen or from one of the edges, and move in swirling patterns. The majority of enemies are spaceships, which must be destroyed to complete a level. All shots from the player converge at the vanishing point. The player's ship is restricted to a circumference around the edge of the screen and may move in either direction along this path. The graphics are displayed using one-point perspective, with the vanishing point in the center of the screen. Due to pay disputes, he was fired after the release of this game, and he soon joined Capcom, where he wrote 1942 and produced Street Fighter II. ![]() Gyruss is the second and last game Yoshiki Okamoto designed for Konami, after Time Pilot. Stars come into view at the centre of the screen and fly outward, giving the impression of the player's ship moving through space. The gameplay is similar to that of Galaga in a tube shooter format, with the player's ship facing into the screen and able to move around the perimeter of an implicit circle. An enhanced version for the Family Computer Disk System was released in 1988, which was released to the North American Nintendo Entertainment System in early 1989. ![]() Parker Brothers released contemporary ports for home systems. Gyruss was initially licensed to Centuri in the United States for dedicated machines, before Konami released their own self-distributed conversion kits for the game. Gyruss ( ジャイラス, Jairasu) is an arcade shoot 'em up game designed by Yoshiki Okamoto and released by Konami in 1983. ![]()
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